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Delphi SWF SDK

 

About


Delphi SWF SDK
contains pure Object Pascal library for creating SWF files, without any external dynamic libraries.

Main Delphi SWF SDK features:

  • reads and recreates an existing SWF;
  • creates visual objects (shape, button, text);
  • creates advanced objects (morphing shape, sprite);
  • inserts various image formats (jpg, bmp, png, gif);
  • inserts wave and MP3 sound as event or streaming;
  • inserts FLV video;
  • native Delphi Canvas with HDC handle for WinAPI GDI functions;
  • imports Windows Metafile graphics;
  • all types of filling (solid, gradient, image);
  • Flash 8 effects (shadow, glow, edge, etc.);
  • supports device and embedded fonts;
  • supports Unicode font and text;
  • any transition and transformation; etc.

In Flash Actions:

  • embedded ActionScript Compiler with the full source code;
  • all modifications of the script version: ActionScript 1, object oriented ActionScript 2/3, FlashLite 1.1;
  • a log file of error compiles writing;
  • a low-level action instruction (like p-code) and bytecode coding.

XML technology supporting:

  • make SWF from XML file using swf-level and flash-level of the SDK;
  • save an existing SWF to XML file for recreating;
  • save all resources as internal XML or external files;
  • support a custom interpretation of standard and custom nodes.

To learn more about features >>

See also XML tags specification.

There is an ActiveX programming library based on the Delphi SWF SDK. So, Visual Basic, Visual Basic.NET, ASP, ASP.NET, Visual C++ and Visual C# programmers can use all features of the Delphi SWF SDK with the SWF Scout ActiveX.

 

 

The example of a simple movie creating which shows rectangle moving and circle transforming is below.

 

Copyright 2004-2008 FeatherySoft, Inc. All rights reserved
Delphi is a trademark of Borland Software Corporation
Macromedia and Shockwave Flash are trademarks of Macromedia, Inc