Delphi SWF SDK contains pure Object Pascal library for creating
SWF files, without any external dynamic libraries.
Main Delphi SWF SDK features:
- reads and recreates an existing SWF;
- creates visual objects (shape, button, text);
- creates advanced objects (morphing shape, sprite);
- inserts various image formats (jpg, bmp, png, gif);
- inserts wave and MP3 sound as event or streaming;
- inserts FLV video;
- native Delphi Canvas with HDC handle for WinAPI GDI functions;
- imports Windows Metafile graphics;
- all types of filling (solid, gradient, image);
- Flash 8 effects (shadow, glow, edge, etc.);
- supports device and embedded fonts;
- supports Unicode font and text;
- any transition and transformation; etc.
In Flash Actions:
- embedded ActionScript Compiler with the full source code;
- all modifications of the script version: ActionScript 1, object oriented ActionScript 2/3,
FlashLite 1.1;
- a log file of error compiles writing;
- a low-level action instruction (like p-code) and bytecode coding.
XML technology supporting:
- make SWF from XML file using swf-level and flash-level of the SDK;
- save an existing SWF to XML file for recreating;
- save all resources as internal XML or external files;
- support a custom interpretation of standard and custom nodes.
To learn more about features >>
See also XML tags specification.
There is an ActiveX programming library based on the Delphi SWF SDK. So, Visual Basic, Visual Basic.NET, ASP, ASP.NET, Visual C++ and Visual C# programmers can use all features of the Delphi SWF SDK with the SWF Scout ActiveX.
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